

#include "Brick.h"


Brick::Brick(){
	;
}

Brick::~Brick(){
	;
}


int Brick::getWidth(){
	return width;
}
void Brick::setWidth(int width){
	this->width=width;
}

int Brick::getHeight(){
	return height;
}
void Brick::setHeight(int height){
	this->height=height;
}


void Brick::update() {

}

void Brick::collide(ScreenElement* elem, Point puntoChoque) {

}

void Brick::draw(SDL_Surface* screen) {
	this->getShape()->draw(screen);
}

